[1]
OlĂmpio Pereira da Costa, C.T., Meneses, B.M. and Duarte, E. 2020. Videogames and collaborative culture: The audience as content producer in Beyond Good and Evil 2. PragMATIZES - Latin American Journal of Cultural Studies. 10, 19 (Sep. 2020), 118-140. DOI:https://doi.org/10.22409/pragmatizes.v10i19.40302.