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#BoycottBlizzard: Capitalismo de Plataforma e a Colonização do Jogo

Authors

DOI:

https://doi.org/10.22409/contracampo.v0i0.38578

Keywords:

ESports, Games, Work, Platform Capitalism.

Abstract

Este artigo discute os mecanismos de governança e controle exercidos pela desenvolvedora de games Blizzard sobre seus jogadores e consumidores. Baseia-se na controvérsia que ocorreu entre a empresa e o jogador profissional Blitzchung, que se manifestou a favor dos protestos iniciados em Hong Kong em março de 2019. O atrito, além de despertar tensões entre consumidores e produtora, revela os métodos e dispositivos de dominação empregados pela empresa contra seus jogadores. Considerando a Blizzard como uma plataforma, analisamos as ferramentas enredadas pela corporação para manter suas engrenagens estáveis, que alavancam discussões a respeito da plataformização da sociedade e da superposição entre jogo e trabalho.

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Author Biographies

Thiago Falcão, Universidade Federal da Paraíba

Professor do Departamento de Mídias Digitais e Coordenador do Programa de Pós-Graduação em Comunicação da Universidade Federal da Paraíba. Coordenador do GP Games do Intercom.

Daniel Marques, Universidade Federal do Recôncavo da Bahia

Professor da Universidade Federal do Recôncavo da Bahia; Doutorando na Universidade Federal da Bahia.

Ivan Mussa, Universidade Federal do Rio Grande do Norte

Professor Assistente na Universidade Federal do Rio Grande do Norte.

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Published

2020-08-26 — Updated on 2021-03-14

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