ACCEPTANCE OF GAMIFICATION IN ACCOUNTING HIGHER EDUCATION
DOI:
https://doi.org/10.12712/rpca.v.202.71127Abstract
This study aims to identify the determining factors influencing the acceptance of the use of the Kahoot! tool by undergraduate students in the Accounting program in light of the UTAUT Theory. A survey research design was conducted, with data analyzed using descriptive statistics and Exploratory Factor Analysis, while the interview with the instructor was interpreted through an inductive and exploratory approach. The results indicated that Accounting students’ intentions to use Kahoot! are supported by factors associated with performance expectancy and effort expectancy, since, when employed, it can serve as a fast and dynamic means of reviewing course content.
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