Jogos de tabuleiro do Império

board games modernos e a pervasividade do neoliberalismo

Authors

DOI:

https://doi.org/10.22409/contracampo.v40i3.50293

Keywords:

Jogos de mesa, Neoliberalismo, Colonialismo, Game studies, Comunicação

Abstract

The article investigates the pervasiveness of neoliberal ideology in modern tabletop games. In recent decades, there has been a resurgence of tabletop games and a consolidation of a new market. One of the milestones of the new era is the popularization of the board game Catan, which players explore an island at the beginning of the Age of Exploration era. Based on the survey of the characteristics of the 100 best ranked games in the Board Game Geek forum, we identified the prevalence of neoliberal dynamics in several games. Based on contributions from communication, game studies and post-colonialism, we will raise some issues regarding the phenomenon of tabletop games and the ideological components in them. From representations of European colonialism, passing through the imagination of the neoliberal future and arriving the current directions of the industry.

Downloads

Download data is not yet available.

Author Biography

Laan Mendes de Barros, Universidade Estadual Paulista "Júlio de Mesquita Filho" (UNESP), Bauru, São Paulo, Brasil

Professor permanente e coordenador do Programa de Pós-Graduação em Comunicação da Unesp (Universidade Estadual Paulista "Júlio de Mesquita Filho"): Doutor em Ciências da Comunicação pela ECA/USP, com pós-doutorado pela Université Grenoble Alpes — França. Líder do Grupo de Pesquisa MIDIAisthesis — Cultura Midiatizada e Experiência Estética.

References

ANABLE, Aubrey. Playing with Feelings: Video Games and Affect. Minneapolis: University of Minnesota Press, 2018.

ARAUJU, Jesiel Carvalho Lima de. Jogos de tabuleiro e apropriações de ambientes: o círculo mágico e a suspensão tática do cotidiano. Dissertação (mestrado em Mídia e Cotidiano) – Universidade Federal Fluminense, 2019.

BARROS, Laan Mendes de. Comunicação sem anestesia. Intercom, Revista Brasileira de Ciências da Comunicação. v. 40, n.1, p.159-175, 2017.

BOLDING, Jon. A Cancelled Board Game Revealed How Colonialism Inspires and Haunts Games. Vice. 12 abril 2019. Disponível em: https://www.vice.com/en/article/vb9gd9/a-cancelled-board-game-revealed-how-colonialism-inspires-and-haunts-games. Acesso em: 15 maio 2020.

BOOTH, Paul. Board Games as Media. Londres: Bloomsbury Publishing Plc, 2021.

BORIT, Cornel, BORIT, Melania & OLSEN, Petter. Representations of Colonialism in Three Popular, Modern Board Games: Puerto Rico, Struggle of Empires, and Archipelago. Open Library of Humanities, v.4, n.1, 2018, p. 1–40.

BUSSINES WIRE. Global Board Games Market (2021 to 2026) - Outlook and Forecast - ResearchAndMarkets.com. Bussines Wire. 5 jan. 2021. Disponível em: https://bwnews.pr/3vuz9Ps. Acesso em: 15 maio 2020.

DRAPER, Kevin. Should Board Gamers Play the Roles of Racists, Slavers and Nazis?. The New York Times. 1 ago. 2019. Disponível em: https://www.nytimes.com/2019/08/01/style/board-games-cancel-culture.html. Acesso em: 15 de maio de 2021.

FAIDUTTI, Bruno. Postcolonial Catan. In: Torner, E., Waldron, E. L. & Trammell, A .(Orgs.). Analog Game Studies: Volume II. Pittsburgh, PA: Carnegie Mellon University: ETC Press, 2017.

FISHER, Mark. Realismo capitalista: é mais fácil imaginar o fim do mundo do que o fim do capitalismo? São Paulo : Autonomia Literária, 2020.

FOASBERG, Nancy. The Problematic Pleasures of Productivity and Efficiency in Goaand Navegador. Analog Game Studies. v.3, n.1. Disponível em: http://analoggamestudies.org/2016/01/the-problematic-pleasures-of-productivityand-efficiency-in-goa-and-navegador/ Acesso em: 15 maio 2021.

GOULART, Lucas Aguiar; NARDI, Henrique Caetano. O Circuito da Diversão ou Da Ludologia à Ideologia: Diversão, Escapismo e Exclusão na Cultura de Jogo Digital. Logos, v. 26, n. 2, p. 72-85, jan. 2020.

KEOGH, Brendan. A Play of Bodies: A Phenomenology of Videogame Experience. Massachusetts: MIT Press. 2015.

KIRKPATRICK, Graeme. Constitutive Tensions of Gaming’s Field. Game Studies, v. 12, ed. 1, set. 2012. Disponível em: <http://gamestudies.org/1201/articles/kirkpatrick>. Acesso em: 15 maio 2021.

MATALUCCI, Sergio. Coronavirus: Rapid growth of board games market faces pandemic hurdles. Deutsche Welle. 1 fev. 2021. Disponível em: https://bit.ly/3cG3jIX. Acesso em: 15 maio 2021.

MEEPLEBR JOGOS. Entre Jogos – Afrogames. MeepleBR Jogos. 27 nov. 2020. Disponivel em: https://youtu.be/ntsFUlwOuEM. Acesso em: 15 de maio de 2021.

MURIEL, Daniel; CRAWFORD, Garry. Video games as culture: considering the role and importance of video games in contemporary society. New York: Routledge, 2018.

NO PUN INCLUDED. Colonialism - The Board Game Struggle. No Pun Included. 19 fev. 2021. Disponível em: https://www.youtube.com/watch?v=VQuFSxs9VXA&t=931s. Acesso em: 15 de maio de 2021.

PRASCHAK, David, ANCUTA, Stefan, & SCHMIDT, Max F.. Strategy Games as Neoliberal Historiography. In: BECKTIC et al. Mixed Reality and Games: Theoretical and Practical Approaches in Game and Education. Verlag: transcript, 2020.

RANCIÈRE, Jacques. O espectador emancipado. São Paulo: WMF Martins Fontes, 2012.

SAID, Edward. Orientalismo. São Paulo: Companhia de Bolso, 2007.

VERACINE, Lorenzo. Settlers of Catan. Settler Colonial Studies, v.3, n.3, 2013.

Published

2021-12-30