Between gamers and fans
performance and identity of videogame players
DOI:
https://doi.org/10.22409/contracampo.v40i3.50460Keywords:
Fans, Gamers, Players, Communities, PerformanceAbstract
The purpose of this article is to discuss the relation between two actors: the gamer and the videogame fan. The debate includes the self-recognition of players as fans or as gamers, the elaboration of their identities in relation to these denominations and the stigmas they carry. The analysis is held through a questionnaire applied in gaming communities and in-depth interviews with players. From the results, we identified two main player profiles in the community: the one who produces content (player-producer) and the one who consumes (player-viewer). Among the main contributions, we highlight the perception of online players' encounters as fan communities, the valorisation of the fan's self-recognition process and the similarities and differences between fans and gamers, from the perspective of the players themselves.
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Copyright (c) 2021 Clarice Greco, André Dal Bello
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