Sonoridades e política das affordances na construção das identidades dos games
dinâmicas silenciosas do capitalismo contemporâneo na indústria do entretenimento
DOI:
https://doi.org/10.22409/contracampo.v40i3.50494Keywords:
Sonoridades, Games, Política das Affordances, Pesquisas Neuromidiáticas, Indústria do EntretenimentoAbstract
The article approaches the use of sonorities in electronic games exploring how they affect the game's identity and dynamics. We understand that such affectations are co-determined by aural expressions that act as modulating technologies of the gamer’s emotional and cognitive states, favoring mental states that singularize the immersive experience. Finally, the goal is to think about the ways which the games industry benefits from these cognitive, emotional and mental modulations. The bet is on the use of the sonorities with an affordances politics, which aims to maximize the time spent by the gamer with the game, contributing to the strength of the practices of platform capitalism, attention and surveillance in the game universe, reaffirming a trend in the contemporary entertainment industry.
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Copyright (c) 2021 Thiago de Almeida Menini, Vinícius Andrade Pereira
This work is licensed under a Creative Commons Attribution 4.0 International License.
The authors retain copyright and grant the journal the right to publish their work for the first time under the Creative Commons licence, which allows the exchange of academic work and recognition of authorship in the journal.