Spies: digital educational game for cardiorespiratory physiotherapy and intensive therapy
DOI:
https://doi.org/10.22409/resa2021.v14i2.a40366Keywords:
video games, physical therapy specialty, teaching, information technologyAbstract
Educational games in the health area are considered auxiliary tools in the teaching-learning process with good acceptance by students, because they are dynamic, in addition to being an innovative alternative to present clinical situations, discuss ways of solving them, consolidate concepts, build knowledge, develop skills and train techniques. Therefore, the objective of this work was to describe a digital educational game, the Spies game, as a tool to help the teaching-learning process in cardiorespiratory physiotherapy and intensive care. The present study, of a descriptive nature, is configured in the presentation of a digital educational game, the Spies game, which was adapted and developed for the Web. The Spies game is a simple game, with easy rules, being therefore, quick to learn to play. It lasts a minimum of fifteen minutes and a maximum of forty minutes. It is a team game and to play it, each team must have two computers with Internet access. Spies is a game that can be adapted to any discipline in any area and promotes logical thinking and creativity by making word associations, also stimulating verbal communication and the ability to work in groups.
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